Games are cool. Economics is cool. Game Economics is just beginning.

Four Things from GDC

1. It’s Distribution or Bust, and No One Cares IDFA is gone; how is your game designed to maximize distribution? Game designers, not marketing managers, need to start building for *sustained* user acquisition. Adding an influencer as a cosmetic is a nice stunt, but it’s not fundamental to the game loop. I was surprised at…

Gaming’s Best Days Are Behind It

Matthew Ball’s excellent piece, The Tremendous Yet Troubled State of Gaming in 2024, unpacks a paradox: gaming seems prosperous yet is marred by unprecedented industry layoffs. Ball’s findings reveal a simple reality: playtime is down over 20% (3.5 hours per week) from its COVID peak. This decline, further seen in declining inflation-adjusted spending, cements gaming…